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Andrew Navratil
Andrew Navratil
3D Generalist
Rapid City, SD, United States of America

Summary

I attended Iowa State University and earned a bachelors degree of fine arts. During my time there I was fortunate enough to hired at the Virtual Reality Applications Center (VRAC). There I worked on projects for the US Army, US Air Force, John Deere, and many others. I then was hired on a contract at Iowa State University to work on a grant project known as Meta!Blast which was initially funded by the VRAC. Soon after, I was hired full time to work there after my contract expired until funding could no longer allow me to continue. I am now working with RFA Engineering on site at a Caterpillar facility in Rapid City, SD.

Skills

Environment Design3D Animation3D ModelingHard Surface ModelingTraditional Art

Software proficiency

Maya
Maya
Unity
Unity
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
xNormal
xNormal
UVLayout
UVLayout
Illustrator
Illustrator
3ds Max
3ds Max
Cinema 4D
Cinema 4D

Experience

  • Graphics Technician at RFA Engineering
    Rapid City, United States of America
    August 2016 - Present

    I work onsite with Caterpillar to create 3D models of various parts and whole machines to promote them with digital applications.

  • 3D Generalist at Iowa State University
    Ames, United States of America
    June 2013 - December 2015

    I created 3D models, textures, UV layouts, animations, game designs, and environments. I was responsible for working within the engine to design gameplay sequences, setup triggers and actions, and compose cutscenes. I also supervised and delegated responsibility between our interns while providing feedback when needed.

  • Animator at Iowa State University
    Ames, United States of America
    November 2012 - May 2013

    I used Maya, Photoshop and various other programs to create animations and 3D models which consist of many different organelles of a plant cell, proteins, and futuristic robots. Additionally, I created 3D models for two different game environments I assembled in Unity 3D. Outside of my art responsibilities, I served as a supervisor for up to four students, helping them with technical problems and giving art related feedback.

  • Digital Artist at Virtual Reality Applications Center
    Ames, United States of America
    May 2011 - May 2012

    I worked independently and collaboratively with developers, engineers, and other artists on various projects to better understand the strengths and weaknesses of VR environments and video game engines in certain situations. My daily tasks included rigging and animating characters, reworking or creating new 3D models, file conversions, and troubleshooting technical problems with little to no documentation available. I also supervised and helped train a new digital artist.