Summary

I attended Iowa State University and earned a bachelors degree of fine arts. During my time there I was fortunate enough to hired at the Virtual Reality Applications Center (VRAC). There I worked on projects for the US Army, US Air Force, John Deere, and many others. I then was hired on a contract at Iowa State University to work on a grant project known as Meta!Blast which was initially funded by the VRAC. Soon after, I was hired full time to work there after my contract expired until funding could no longer allow me to continue. I am now working with RFA Engineering on site at a Caterpillar facility in Rapid City, SD.

Skills

  • Environment Design
  • 3D Animation
  • 3D Modeling
  • Hard Surface Modeling
  • Traditional Art
  • Software Proficiency

    Maya
    Maya
    Unity
    Unity
    Photoshop
    Photoshop
    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush
    xNormal
    xNormal
    UVLayout
    UVLayout
    Illustrator
    Illustrator
    3ds Max
    3ds Max
    Cinema 4D
    Cinema 4D

    Experience

    Graphics Technician

    RFA Engineering
    August 2016 - Present | Rapid City, United States of America

    I work onsite with Caterpillar to create 3D models of various parts and whole machines to promote them with digital applications.

    3D Generalist

    Iowa State University
    June 2013 - December 2015 | Ames, United States of America

    I created 3D models, textures, UV layouts, animations, game designs, and environments. I was responsible for working within the engine to design gameplay sequences, setup triggers and actions, and compose cutscenes. I also supervised and delegated responsibility between our interns while providing feedback when needed.

    Animator

    Iowa State University
    November 2012 - May 2013 | Ames, United States of America

    I used Maya, Photoshop and various other programs to create animations and 3D models which consist of many different organelles of a plant cell, proteins, and futuristic robots. Additionally, I created 3D models for two different game environments I assembled in Unity 3D. Outside of my art responsibilities, I served as a supervisor for up to four students, helping them with technical problems and giving art related feedback.

    Digital Artist

    Virtual Reality Applications Center
    May 2011 - May 2012 | Ames, United States of America

    I worked independently and collaboratively with developers, engineers, and other artists on various projects to better understand the strengths and weaknesses of VR environments and video game engines in certain situations. My daily tasks included rigging and animating characters, reworking or creating new 3D models, file conversions, and troubleshooting technical problems with little to no documentation available. I also supervised and helped train a new digital artist.